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Finaly found your itch page

maybe it's because i suck at metroidvanias, or my laptop's very slow, but the controls seemed quite clunky? however, the game's artstyle is VERY cool, and i can tell there's lots of effort put into it.

What about the movement feels clunky? The controls feel very smooth on my end, just a regular platforming controller.

esta chido

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Dripping with style (as usual). Loved it! The boss animations were all so good. Loved the final boss and its music too.

The core design is super inspiring. The fact that parrying is your only damage tool means bosses don’t need to have punish windows, which lets the game go crazy with attack patterns but also gets me into a flow state much more quickly in each fight. Really awesome work, good luck in the jam!

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Wow, I like the games style.

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I absolutely LOVE Metroidvania's! This is your best game yet!(in my opinion) I hope you win!

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10 / 10, I don't have time to finish it tonight but I'm already feeling that classic sense of Metroid style exploration, and I've seen a bunch of things where I've gone - I wonder if I can sequence break here...

So invested, will be revisiting this page to run it again for a few days I'm certain.

I thought the final boss is the secret boss due to how it is hide behind an area that you are supposed to backtrack to.

Overall good short but quite tight gameplay. The omni direction parry + lack of unblockable attack means you can win all battle just by standing still and time your parry which IMO is not really a good thing

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Thanks for playing! 

A lot of the design comes from the game's speedrunning aspect, which is why I didn't add unblockable attacks. They slowed down the pace too much, and instead the challenge of a boss comes from how to optimize the gameplay to beat it /faster/. Not just win.

I see where you're coming from though. Definitely something I could've worked on a bit more..

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Super cute, smooth, and great game!

How dare you make Bladeless temu edition lol

of course there's a moon right at the start too lolololol